//
//   Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
//   2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

#include "sdl_glue.h"

#include <vector>
#include <SDL/SDL.h>
#include <cstdint> // for boost::?int??_t

namespace gnash
{

class SdlAggGlue : public SdlGlue
{
  public:
    SdlAggGlue();
    virtual ~SdlAggGlue();

    bool init(int argc, char **argv[]);
    Renderer* createRenderHandler(int depth);
    void setInvalidatedRegions(const InvalidatedRanges& ranges);
    bool prepDrawingArea(int width, int height, std::uint32_t sdl_flags);
    std::uint32_t maskFlags(std::uint32_t sdl_flags);
    void render();
    void render(int minx, int miny, int maxx, int maxy);
  private:
    SDL_Surface     *_sdl_surface;
    unsigned char   *_offscreenbuf;
    SDL_Surface     *_screen;
    Renderer        *_agg_renderer;
    
    geometry::Range2d<int> _validbounds;
    std::vector< geometry::Range2d<int> > _drawbounds;
};

}
